Welcome to Darksaber's X-Wing Station

Home of the Ultimate Craft Pack v2.3
XvT Technologies Utilities
OPTech v1.1

Description:  This is the latest tool in OPT creation. Includes many features not found in any other OPT tool.

Author(s):  OPTech is Copyright © Derek del Rio (Com_Trooper/Jedi Hunter) 2000-2005

Update:  The significant update in this version is the ability to merge meshes, transfer faces between meshes, and facilitate the assignment of low LOD meshes. Below is the complete list of the changes in v1.1:

Fixes:
Vertex Z coordinate repositioning is fixed. Resolved error that occurred when deleting faces.

Features:
Revamped mesh-to-mesh and face-to-mesh assignment functionality. Sizes greater than 1000 meters now displayed in kilometers in the meter dimensions report.

One new error check: Mesh quantity limit.

Authors Website:  XvT Technologies
Download
Top
Opt Enhancer ver 1.8

Description:  This application allows you to make XwA textures transparent, animated, cloaked, and illuminated.

Author(s):  Opt Enhancer is Copyright © Derek del Rio (Com_Trooper/Jedi Hunter) 2000

Authors Website:  XvT Technologies

Note:  If you get a driver error when running the program, download the drivers and extract them in to your windows/system directory.
Download
Top
OPT2PRJ v1.3

Description:  This application allows you to COMPLETELY convert any X-Wing Alliance OPT into a PRJ file which ACE can read and operate on. It does the whole smash, including flight group textures, engine glows, texture coordinates, hardpoints, etc. However, obviously, illumination and transparency will not be converted since ACE doesn't support those.

Update: With this version you combine a PRJ file you are working on with another PRJ file, containing the meshes you want to import. It won't just import the wire frame, it will also import texture coordinates, hardpoints, engine glows, texture names, and anything else that may be on the mesh. However, even with this program there will still be some technicalities to deal with. First of all, the PRJ file with the meshes you want to import must be at the proper coordinates, so that when you merge the two files together the new meshes will be placed where you want them to. Also, if you are intending to replace an old mesh with a new mesh, you will still have to delete the old mesh the slow way--face by face.

Author(s):  OPT2PRJ v1.3 is Copyright © Derek del Rio (Com_Trooper/Jedi Hunter) 2000

Authors Website:  XvT Technologies

Attention: One thing Jedi mentions: -

"Quote: One more thing I would like to mention though, is not to use this program for evil purposes. I had plans to release this program many months ago, but feared that people would start ripping up other peoples Opts and re-releasing them. If you want do that, you should obviously ask the original modeler first."

Darksaber "I myself thoroughly endorse this comment."

Note:  If you get a driver error when running the program, download the drivers and extract them in to your windows/system directory.
Download
Top
Ooc's Utilities
Opt GL v1.0.4

Description:  Opt Viewer, that shows the Wire Frame, Un-textured View, Textured View, Flightgroup Colour's, LOD's. This Utility will also show you the shading as it would look in game, oh and engine glow.

Author(s):  Opt GL is Copyright © Ooc 2004

Features:
F1 to F4 : Left / Top / Front view
Shift+F1 to F4 Right / Bottom / Back view
Mouse-Right: Rotate
Mouse-Wheel: Zoom +/-

Note:  I (Darksaber) received this utility back in 2004, from a French guy called Ooc, this is all I now him by. He then sent me a few versions, but as time went on I heard less and less of him, then he disappeared, I haven't heard from him since. I've use this viewer frequently, as it comes in very handy with the utility below (XWA Opter).
Download
Top
XWA Opter (Opt Fix) ver 1.3.1

Description:  I don't really know what this utility does other than to fix the strange shading you get on models in-game, you simple load the opt, XWA Opter will start automatically, it will calculate the fixes, and you simple save the opt.

Author(s):  XWA Opter (Opt Fix) is Copyright © Ooc 2004

A few words from Ooc on how XWA Opter works:  It's really a BETA, not well tested on every opts, so..

When opening an .opt, the combobox ask you to choice:
*.opt, *exterior.opt or *cockpit.opt

After that the program checks the opt:
*data integrity
*compares stored face normal and computed face normal
*computes ax+by+cz+d for QUADs
*CCW/CW test (ssd)
* etc..etc

And may shows some warnings
Example: when find a face like [0,1,2,2] (tug)
or
ax+by+cz+d is very diff of zero for vertex #4 there are ONLY warning, NO change is done for the moment!,

Next step: after that : computing VxN about 1 minute / 3000 faces @ 1GHz

The default name for saving is "basename" + "9" + "[cockpit/exterior]" + ".opt" why "9": nine is "neuf" in French, that also means "new".

Oh, Last thing only xwa opts, it'll crash on older opts (because of 16k palette).

Note:  Click on the picture of the X-Wing to see the difference this utility can solve. Use Opt GL to view the differences for yourselves.
Download
Top
Isildur's Utilities
3d Studio to Optech file converter v1.1

Description:  This utility can convert 3d Studio .3ds files to the Optech project file format (.opz).

With this utility, it is now possible to create models using 3d Studio Max and then to import them in Optech to add the final touch to your OPT.

This tool will convert the meshes, faces, vertices, face normal's, vertex normal's, texture coordinates and texture map names. You will have to add other OPT specific information in Optech.

You can also specify a second 3ds file for your low detail model if you want one.It will merge both the high and low model to LOD1 and LOD2.

New in v1.1: Fixed the bug where the Y and Z axis were swapped so the model is now correctly oriented in Optech.

Note:  The LOD2 file should not have more meshes than the LOD1 file. Also, if both LOD models share the same texture names, it will use the one from LOD1. So you should have different texture names in your LOD1 and LOD2 models. Example: if LOD1 has a texture called Tex000001.bmp and LOD2 has a different texture also called Tex000001.bmp, it will use the one from LOD1. So, you should rename the texture from LOD2 to something not used in LOD1. Also, every face should have a material assigned to it or it won't work. And remember to have 256 colour bitmaps for textures. Other image formats won't work in Optech.

Isildur also mentions that he has decided not to make a 3ds to OPT converter since it would be almost impossible to put all the information an OPT needs to run in XWA using 3d Studio Max.

Contact:  Please if anyone uses this or any or the other utilities Isildur has made, please give him feedback, even if there isn't a problem. you can contact him at v_d_d@yahoo.com

Author(s):  3ds2Opz v1.1 is Copyright © Isildur 2002

Authors Website:  Unknown
Top
Xwing Alliance OPT to 3D Studio converter v1.0

Description:  This little utility can convert XWA OPT files to 3d Studio .3ds file format, preserving texture coordinates. This utility is here to help people that want to view or edit the models from Xwing Alliance in 3d Studio Max.

You have the option to convert single OPT files or to convert multiple OPT files residing in a folder. For example, you can convert all the OPTs from XWA in one shot. It takes about 2 minutes on my P3 800.

I have tested all the OPTs from the original Xwing Alliance game and about 30 custom made OPTs. All of them got converted without any problems. I have tested the resulting 3ds files with a 3d file viewer called 3D Exploration version 1.5, and also with 3d Studio Max version 2.5. If you have problems converting a certain OPT or if the resulting 3ds file is not correct, please let me know so I can fix the problem. By the way, it only supports XWA OPTs, no XVT support.

Contact:  Please if anyone uses this or any or the other utilities Isildur has made, please give him feedback, even if there isn't a problem. you can contact him at v_d_d@yahoo.com

Author(s):  Opt23DS is Copyright © Isildur 2002

Authors Website:  Unknown
Top
Ace dxf to 3d Studio converter v1.0

Description:  With this little utility, you can convert Ace Dxf project files to 3D Studio 3DS files preserving texture coordinates. With Ace Dxf, you can only export to dxf format but then, you lose the texture coordinates. This app is here to help people that want to manipulate the models from Xwing Alliance OPT files in 3d Studio Max.

Note: You will need OPT2PRJ v1.3 by Derek del Rio (Jedi Hunter) to convert your Xwing Alliance OPT files to Ace Dxf project files. Then, you can convert the project files to 3D Studio with my utility.

Contact:  Please if anyone uses this or any or the other utilities Isildur has made, please give him feedback, even if there isn't a problem. you can contact him at v_d_d@yahoo.com

Author(s):  Ace23DS is Copyright © Isildur 2002

Authors Website:  Unknown
Download
Top
Code Alliance Utilities
Ace Dxf ver 4c

Description: Allows you to create new Opt files from DXF files for use with X-Wing: Alliance, X-Wing vs. Tie Fighter and Balance of Power.

Author(s):  Ace Dxf is Copyright © Harry Knowlman (Lt Hag ), David Lovejoy (StealthJedi) 1999

Authors Website: Unknown

Manual:  This file includes Ace Dxf 4c and a guide to creating Opt's.


Pleae Note: this utility no longer works with newer systems
Download
Top
All trademarks herein are acknowledged as the property of their respective owners. Star Wars is a registered trademark of © Lucasfilm Ltd.
Star Wars and all related names are all registered trademarks of © LucasArts Entertainment Company LEC. © Lucasfilm Ltd. & TM or ® as indicated.
Website Established November 1999
Webpage Design 1999 by Tony Denton.